This walkthrough shows you some basics of the Creation Graph. During this walkthrough series you will familiarize yourself with the following concepts:
- What Are Creation Graphs?
- Simple Texture Compression
- Graph Prototypes
- Custom Import Settings
- DCC Mesh Graph & Render Component
This walkthrough series makes use of the following free assets:
During this series we will modify the assets. If you are interested in how to import assets into the Engine you can watch the video Import and rigging tutorial or you follow theGuide Import assets. Besides this, this series has one main goal: to familiarize you with the "Core Creation Graphs" that we ship with the Engine in the core folder. Most creation graphs that the engine uses are built on top of those.