In this section, you will learn the basics about Gameplay Coding in The Machinery. There are two primary ways of creating a vivid and active world:
- Using our C APIs API Documentation.
- Using the Visual Scripting Language, which you can extend as well.
The Machinery uses an Entity Component System; therefore, most of your gameplay code will run via Engines or Systems. To learn more about these, please follow this link.
The Machinery also offers you a Simulation Entry Component which will, when the parent entity is spawned, set up a system with that is used to run code at start-up and each frame. Read more here.