Creation Graphs for Unity Developers

When a creation graph is used as a surface shader it most closely resembles to Unity's shader graph. This is what we will focus on first.

Simple surface shader

In the example above the editor's layout was made to resemble Unity's shader graph view. When creating a material shader you need to have a Shader Instance output node. From here we can specify our shader by adding node to the left of the Shader Instance node. In this example the Lit node closely resembles Unity's PBR Master node.